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Re: Open-ended areas and game design | |
Posted By: Br'fin <brefin@concentric.net> | Date: 8/16/00 12:27 p.m. |
In Response To: Open-ended areas and game design (Knight) > Well, an immediately obvious solution to this potential problem
On a related note. There's been prior mention by Bungie of trying to
How do you flow the world to determine overall difficulty? For instance
Or what about the interconnectedness of events. To reflect that at 16:00
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Replies: |
Halo World - To Matt | Reaper Man | 8/14/00 12:13 p.m. |
Re: Halo World - To Matt | Endah | 8/14/00 2:53 p.m. |
Re: Halo World - To Matt | Mark Levin | 8/14/00 3:04 p.m. |
Re: Halo World - To Matt | Luke | 8/15/00 8:24 p.m. |
Open-ended areas and game design | Knight | 8/16/00 11:57 a.m. |
Re: Open-ended areas and game design | Br'fin | 8/16/00 12:27 p.m. |
Re: Open-ended areas and game design | Mark Levin | 8/16/00 2:38 p.m. |
Re: Open-ended areas and game design | Mark Levin | 8/16/00 12:46 p.m. |
Re: Halo World - To Matt | Smokey | 8/14/00 3:29 p.m. |
Re: Halo World - To Matt | Forensic | 8/14/00 4:17 p.m. |
Above message is messed up, read this instead. | Forensic | 8/14/00 4:21 p.m. |
Re: Above message is messed up, read this instead. | Smokey | 8/14/00 5:12 p.m. |
I agree with 'nsic and Endah | Freewill | 8/14/00 8:58 p.m. |
Re: I agree with 'nsic and Endah | Forensic | 8/15/00 7:25 a.m. |
To be absolutely fair | Desio | 8/16/00 8:37 a.m. |
Re: Halo World - To Matt | Matt | 8/14/00 6:48 p.m. |
Re: Halo World - To Matt | Mark Levin | 8/14/00 7:12 p.m. |
Matt..... I am so let down. | Not For You To Know | 8/15/00 4:14 p.m. |
Re: Halo World, or Scooterville | Acid_Rabbit | 8/15/00 4:40 p.m. |
Re: Halo World - To Matt | David Oosha | 8/16/00 9:42 p.m. |
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