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Re: Command and Conquer Generals: Halo Mod
Posted By: Camperdave <camperdave@cox.net>Date: 8/19/03 5:57 p.m.

In Response To: Command and Conquer Generals: Halo Mod (Dispraiser)

: For the past few months I have been working on the Halo mod, but do to a lack
: of initiative with the rest of the mod our leader lost all of the former
: mod team but myself and the leader. I was the only one with any progress
: (every model besides the Longsword and half of the buildings) completed.
: The leadership was also not too tolerant to adding two new units to
: balance the Covenant and UNSC sides, so I left and decided to start my own
: mod.

: First, a word or two about the mod...

: The Halo mod is a plan to incorporate the Human and Covenant forces from Halo
: into command and Conquer generals. Every unit will be intact, and there
: will be two units added for balance purposes. Buildings and technologies
: will be useable (duh...), as well as Generals abilities. Remember, halo
: was an RTS in the beginning...

:
: ********************************************************************************

: And, as for recruitment...

: Anyway, I can model things, and the former leader has joined my mod as a
: coder, but what we still need is a skinner. If you can get UVW maps in 3ds
: max/gmax, that is great, but I can gather most UVWs myself. Anyways, if
: you have any interest in skinning for the mod that is great, and I would
: love to make you a member of the Halo mod team.

: Even if you can't skin, there is other things we need. Behind most great mods
: is good sound. If you can extract sound, remix music or any other skills
: that you can use for the mod, that would be great. We also need a website.
: I have designed two sites for the mod, but neither is much good, so anyone
: who can code HTML better than me (most of you) greatly needed.

: Another thing that the mod needs are buttons for each unit. Buildings are
: taken care of, they are original, so there is nothing we can do to find
: real shots of them, but the Units like the wraith tank and Scorpion could
: easily get excellent shots. If you have a modded Xbox that can bump
: characters it would be especially useful for gathering shots of Marines,
: ect in cool positions.

: Email me at Justing1@ameritech.net if you want to join or have interest in
: the mod, just make sure to mention why you are emailing me in the subject
: line (comments, ect) That or contact me over MSn or AIM. Dispraiser2021
: for AIM, and justing1@ameritech.net for MSN.

:
: ********************************************************************************

: If you ever plan on working as a game developer you should go to college to
: gather the skills needed. One way to make your college resume stand out is
: to have roots in the mod community. Even if this is your first time in the
: mod community, your help would be awesome. With most of the models almost
: done we can hope that this mod will be finished before the end of the
: year, but it all depends on how much help I get. Please help the mod!

I know absolutely nothing about modding but what you are doing sounds absolutely great. I will be the first one to try it out and if you need a beta tester, i am here!


Message Index




Replies:

Command and Conquer Generals: Halo ModDispraiser 8/19/03 5:49 p.m.
     Re: Command and Conquer Generals: Halo ModCamperdave 8/19/03 5:57 p.m.
           Re: Tank jump.Dispraiser 8/19/03 6:14 p.m.
     Command and Conquer Generals: Halo ModDispraiser 8/19/03 6:33 p.m.
     Re: Command and Conquer Generals: Halo ModDonny 8/20/03 11:29 a.m.
           Re: Command and Conquer Generals: Halo ModDispraiser 8/20/03 12:46 p.m.
     Re: Command and Conquer Generals: Halo ModKaworu Nagisa 8/21/03 1:12 a.m.
           Re: Command and Conquer Generals: Halo ModDispraiser 8/22/03 2:00 a.m.
                 Re: Command and Conquer Generals: Halo ModKaworu Nagisa 8/22/03 11:02 a.m.



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